1. php
  2. /basics
  3. /objects

Introduction to PHP objects

Definition

In PHP, objects are instances of a class, which is a blueprint for creating objects with specific properties and methods.

An object is a data type that can store data and functions together in a single unit. Objects are created using the new keyword followed by the class name. Once an object is created, you can access its properties and methods using the arrow notation (->).

A class can have properties, which are variables that store data, and methods, which are functions that perform actions on the object. Classes can also have constructors, which are special methods that are called when an object is created, and destructors, which are special methods that are called when the object is destroyed.

Examples

class Car {
    public $make;
    public $model;
    public $year;
    public $color;

    public function startEngine() {
        return "Engine started";
    }
}

$myCar = new Car();
$myCar->make = "Toyota";
$myCar->model = "Camry";
$myCar->year = 2020;
$myCar->color = "black";

echo $myCar->startEngine(); // Output: Engine started

In this example, the Car class has four properties: make, model, year, and color. It also has one method: startEngine(). A new object of the class Car is created and assigned to the variable $myCar, after that, the properties of the object are set, and the method of the object is called.

Object-oriented programming (OOP) is a programming paradigm that is based on objects, classes, and their interactions. OOP allows you to create modular and reusable code, making it easier to maintain and update.

<?php

class Person {
    public $name;
    public $age;
    public $gender;

    public function __construct($name, $age, $gender) {
        $this->name = $name;
        $this->age = $age;
        $this->gender = $gender;
    }

    public function introduce() {
        return "Hello, my name is " . $this->name . ", I am " . $this->age . " years old and I am " . $this->gender . ".";
    }
}

$person1 = new Person("John", 30, "male");
$person2 = new Person("Mary", 25, "female");

echo $person1->introduce(); // Output: Hello, my name is John, I am 30 years old and I am male.
echo $person2->introduce(); // Output: Hello, my name is Mary, I am 25 years old and I am female.

?>

In this example, the Person class has three properties: name, age, and gender. It also has a constructor method, which is a special method that is called when an object is created, and an introduce() method. Two objects of the class Person are created and assigned to the variables $person1 and $person2, the constructors method is called to set the properties of the object, and the introduce() method of the object is called to display the introduction of the person.

In this way, you can create multiple objects of the same class, and each object can have different properties and methods.

This example shows how you can use classes and objects to create modular and reusable code, and how you can use constructors to set the initial values of an object's properties.

Best Practices

  1. Use classes to create objects and define the properties and methods of the object.

  2. Use constructors to set the initial values of an object's properties, and to perform any necessary setup when an object is created.

  3. Keep objects small and focused, with a single responsibility. This makes the code easier to understand and maintain.

  4. Use clear and descriptive property and method names to make it easy to understand what the object does and how it is used.

  5. Use encapsulation to hide the implementation details of an object, and expose only the necessary properties and methods to the rest of the code.

  6. Use inheritance and polymorphism to reuse code and create a hierarchy of classes.

  7. Use interfaces to define contracts and ensure that objects conform to a specific set of methods.

  8. Follow SOLID principles to create objects that are single responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion.

  9. Avoid using global objects, as they can make the code difficult to understand and maintain.

  10. Use dependency injection to decouple objects and make the code more testable.